skip to main
|
skip to sidebar
Wednesday, 9 September 2009
The importance of concept details
In a nice metaphor
Jason Rice
makes a good point how
details in game levels can combine to show a bigger picture
. At least this is how I read his article.
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
Model This
A personal perspective on the marvelous world between understanding and fun.
Popular Posts
On dynamic construction of narrative
Some time ago I read about structuralist's approach to narrative . Although I am a bit sceptic about how much art forms could be formali...
Jane McGonial on Changing the World with Games
Talking about communities, social networks and the perception of being able to change things. See the presentation on Slideshare .
Innovative Casual Games
Gamasutra released another great article: Innovative Casual Game Design: A Year in Review . To me casual games are much more interesting as ...
On the beauty of creative mathematics
Some years ago I wrote about the dangers of mathematical modelling . There I explained how using formal models might lead us to ignore aspe...
Raph Koster at a roundtable
I recently read A Theory of Fun by Raph Koster and was very impressed the explanations he uses. Just to illustrate, I'm posting a quote ...
Labels
learning
(6)
simulation
(6)
game design
(5)
casual games
(4)
ideas
(4)
interactive storytelling
(4)
serious games
(4)
storytelling
(4)
combinatorics
(3)
optimization
(3)
presentation
(3)
role-playing games
(3)
Borut Pfeifer
(2)
Martin Ruskov
(2)
Raph Koster
(2)
analysis
(2)
discrete
(2)
emergent narrative
(2)
example
(2)
flash
(2)
linearity
(2)
machine learning
(2)
management
(2)
mathematics
(2)
methodology
(2)
online game
(2)
puzzle
(2)
review
(2)
video
(2)
Alex Frank
(1)
Boyko Ivanov Taskov
(1)
Charles Mauro
(1)
Chris Bateman
(1)
Chris Crawford
(1)
Clinton Keith
(1)
David Cameron
(1)
Gamasutra
(1)
Henrik Kniberg
(1)
Ian Bogost
(1)
Jane McGonial
(1)
Jason Rice
(1)
Jeff Tidball
(1)
Marc Prensky
(1)
Mei Si
(1)
Peter Groeneweg
(1)
Roland Barthes
(1)
Ron Edwards
(1)
Scrum
(1)
Suzanne Seggerman
(1)
TOSMI
(1)
Will Wright
(1)
alternate reality games
(1)
animals
(1)
behavioural change
(1)
call
(1)
comment
(1)
crime prevention
(1)
deep learning
(1)
education
(1)
educational media
(1)
gamebooks
(1)
gamer typology
(1)
interface design
(1)
java
(1)
level design
(1)
maturity
(1)
mindset
(1)
observation
(1)
persuasive game
(1)
play
(1)
process mining
(1)
psychology
(1)
reward system
(1)
syntax
(1)
user-generated content
(1)
venture
(1)
About
mapto
View my complete profile
Published
Loading...
No comments:
Post a Comment