Friday 24 July 2009

Games for social awareness

Today I've stumbled upon an article, titled Best Practices for Integrating Game-Based Learning into Online Teaching, written by Rudy McDaniel and Peter Telep and published in Journal of Online Learning and Teaching. It refers to some game examples, I'm inclined to discuss whether these games are exactly examples of learning games. I'd rather tag them as social awareness games, which would be some form of persuasive games. Don't want to focus on wording, as learning is still a proper description, but maybe these examples are not extensive enough for me.

Anyway, here's part of the list of games, referred in the article:

In this context it might be interesting to see my persuasive game: ko64eto, which advocates for garbage separation in Bulgaria.

I could add to the list:

BTW persuasive games are ones that in my mind necessarily need to be easily accessible. Otherwise there is no incentive for people to confront with them, esp. if they don't use mainstream platforms, such as Windows. One common way to achieve accessibility is to design and develop the games for a browser. Maybe you've noticed it yourself by not trying the games that need downloading.

1 comment:

  1. CyberCIEGE has a few "persuasive" scenarios (e.g., beware of email attachments), but the meat of the game is educational and is intended to teach information assurance fundamentals, e.g., "what is a network filter and what are their limitations?". It is used by universities, community colleges and government agencies for this purpose.
    --Mike

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