Tuesday, 10 November 2009

The Value of Story

Below I've quoted the culmination of a great article about the added value story/context provide.
...During the Q&A at DSU, Richard Dansky told a story about some dialog he wrote for some guards in Far Cry; one guard tells another guard about growing up in New Jersey and going to the beach. Some Far Cry players approached Dansky at a convention and told him that once they overheard that guard’s story, they went out of their way not to kill him when they advanced on his position, because they were from New Jersey, and they had been down to the beach. That guard was one of them, and no way were they going to kill that guy.

I don’t care who you are, you just can’t accomplish that with polygons or pixels, no matter how much you spend on programmers and painters.

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